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Okay, so Clash mode. It’s got this whole new vibe, right? Besides the Search and Destroy feel, there’s a bunch of quirky stuff thrown in. Iām not sure what the devs were thinking, but here we go.
First off, Buy Stations. They’re just, like, scattered all over the Clash map, kind of like breadcrumbs. Each team has their turf, and these stations? Theyāre plunked down somewhere in there. You might even find Portable ones during this Firesale Event thing. Here’s the menu:
- Armor Plate: $500
- Munitions Box: $1,000
- Trophy System: $1,500
- Counter UAV: $3,000
- Sentry Turret: $3,000
- Hand Cannon: $4,000
- Bunker Buster: $4,000
- Cluster Strike: $4,000
- Precision Airstrike: $6,000
- Specialist Perk: $10,000
Yeah, pretty wild list, right? But hang on ā whatās even wilder is the new Field Upgrade: Door Barricade. Sounds like a medieval defense thing, but basically, you slap it on doors to keep folks out. Only folks who set it up can yank it off unless someone just goes nuts with explosives. Seriously, good luck to anyone else thinking of opening that.
And speaking of guns, thereās the new Killstreak: Hand Cannon. Like, whoa. Itās supposed to be a pistol but kinda feels like a mini-cannon. Found it once, and gotta say, slow as molasses but packs a punch. Definitely a weird mix.
Oh, and pilots? Watch out for the SAM Turrets. Theyāre hanging out in all the sneaky corners. Cost you $1,500, but they blast missiles at any chopper or drone buzzing around. If you’re flying, maybe use some flares or get ready for a wild ride.
Trains are also a thing. Just parked there on the map ā good for cover or, you know, looting whatever treasure’s on board. And donāt even get me started on UAV Towers. Shell out $2,000 and they let you see enemies sneaking around. They’re like the gossip queens of the game.
Now for a little razzle-dazzle: Powerups. Found these colorful things mid-match and theyāre nuts. Vaudeville show meets Clash mode craziness. Pop up as loot or from the enemies you’ve mowed down. Activated if, ahem, the Power Surge Event kicks in.
Hereās the breakdown:
- Hunter (Red): Makes enemies glow red, allies blue. X-ray vision style.
- Speed Boost (Yellow): You’re practically flying, no fall damage, 20% faster. Whee!
- Regeneration (Green): Heals you up like youāre Wolverine, even keeps your buddies healthy if theyāre close.
- Double Down (Blue): Double points for each enemy. More bang for your buck!
- Kill Mag (Purple): Auto refills your weapon after a kill, speeds up reload.
Itās like a carnival of chaos. Loads going on, something for everyone, or maybe everything for someone? Who knows. Makes my brain spin, but that’s Clash for you.