Alright, so get this. Monster Hunter Wilds just decided to buddy up with Street Fighter, right? And suddenly, bam! Akuma’s there, all wrapped up as this swanky armor set. And it’s not just for show, no sir. You can actually channel your inner Akuma and go full Street Fighter on those mega beasts in the game.
Here’s the kicker though: you dive into these fresh quests, part of the Street Fighter 6 team-up. Finish them and you get this wild armor set plus some goodies. One snazzy item called Assisted Combo: Akuma—it’s basically like a weapon. Picture this: using your fists to bash and trap these huge monsters bare-knuckle style. I mean, it’s a whole new ballgame for Monster Hunter players, and maybe—just maybe—a hint of what’s cooking for the future of Street Fighter.
Oh, and there’s this whole side story about a director, Tokuda, talking about some upcoming update. But honestly, like who even remembers that after the Akuma bombshell?
Now where was I? Oh right! So, future of Street Fighter, yeah? Could it go 3D? Capcom might be poking around with the idea. You gear up with these rewards or even grab the Street Fighter gestures DLC, and suddenly you’re living a 3D Street Fighter dream. Running free, throwing combos like Gou Hadoken or Tatsumaki Senpu-kyaku—it’s like they slipped Street Fighter moves straight into Monster Hunter. Can you imagine?
Some folks remember how Street Fighter 6 teased this with its World Tour mode. You know, strutting down the streets and picking fights? Though that was still strictly 2D. But now, with Monster Hunter Wilds shaking it up in full 3D, there’s this gnawing feeling that Street Fighter could just jump into that third dimension for real.
Here’s another fun tidbit: Akuma also popped up in Tekken 7, right? Sure, he was glued to the 2D gig there, but hey, we caught a glimpse of Street Fighter in a 3D world.
But hold up, let’s talk challenges. 3D fighting would mean some messy control revamp, you know? Those fancy Street Fighter motions wouldn’t cut it in another dimension. But look, Street Fighter 6 said ‘let’s make this easy’ with Modern Controls, so maybe a 3D game would follow suit—simplifying things to fit.
Maybe the solution is not a main game but a side gig? Street Fighter has done quirky stuff before—remember Super Puzzle Fighter 2 Turbo? Yeah, just a spin-off jaunt to test the waters without freaking out the 2D faithful.
Anyway, Akuma fits into Monster Hunter Wilds like he was made for it. His moves feel right at home, and who knows, this combo might eventually birth a 3D Street Fighter. If it’s on the horizon, it’ll need to stay true to its roots while keeping the doors open for everyone. Let’s see what happens next.