Sure, here it is:
Okay, so, guess what? Pingle Studio and Sandman Team just dropped a bombshell about this game, Through The Nightmares—yeah, it’s hitting the Nintendo Switch. When? Mark it—June 19, 2025. Insane, right?
So, there’s this whole plot with Morpheus, not the guy from The Matrix—no, no—this is a rogue deity screwing around with kids’ dreams. Like, trapping them. Creepy, if you ask me. And Sandman? He’s not just dusting you to sleep anymore; he’s on a whole mission diving into this bizarre, twisted dreamland to save ’em. Honestly, if my dreams looked anything like this, I’d probably never sleep again.
And oh boy, this game? They say it’s “ruthless.” Like, not your grandma’s platformer. We’re talking 45 levels—yep, you read that right—spread over three juicy chapters. It’s like all your childhood fears cranked to level 100. Forest creatures waiting to snatch you, bogeymen under beds. Yikes.
Now, Sandman’s got this freaky size-shifting mojo. He can grow, shrink… remember that Alice in Wonderland scene? It’s kinda like that, but way cooler and kinda physics-y. Jump higher, slip through cracks, defy laws of gravity or something. Wild.
Okay, they’ve got this cool stuff lined up:
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Size-Shifting Platforming: I mean, squeezing through gaps? Count me in. Twist the world around you.
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Challenge-Driven Gameplay: Die, respawn, repeat—sounds like a breeze… or not. Oh, and you control checkpoints with some collectible doodad. Handy, huh?
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Handcrafted Dreamscapes: Seriously, it’s like walking through an art gallery. Think Nordic myths meets suburbia meets medieval ruins. A bizarre mash-up for sure!
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Reactive Environments: Dream-bending, I guess? New paths, hidden secrets—like life’s biggest Easter egg hunt.
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Narrative-Driven Collectibles: Pick stuff up, learn secrets—like those old stories where every item tells a tale. Piece things together about Morpheus. Intriguing? Absolutely.
- Immersive Visuals and Soundtrack: Low-poly art? Haunting sounds? The feels, man, the feels.
So yeah, it’s landing on the eShop everywhere. Maybe grab it? Or at least, watch the skies—or screens, I should say.
Where was I? Oh yeah, don’t miss out on the demo trailer. Peek into the dream if you dare.