Oh man, so I stumbled across this report—pretty wild stuff—and there’s this bit about a Black Panther game. It really jumped out at me, you know? Apparently, Cliffhanger, a crew made up of former Monolith folks—those are the brilliant minds behind Middle-earth: Shadow of Mordor and its epic follow-up—was tinkering with a new take on the Nemesis System. It’s like, seriously? They wanted to build on that? That’s gutsy.
Okay, picture this: Monolith’s Nemesis System—it’s got these enemies that aren’t just cookie-cutter villains. They’ve got quirks, grudges, and some kind of scary determination to crush the protagonist Talion. Some would eat dust and come back more riled up, others would promote up the Uruk ladder, so they weren’t just cannon fodder, you know? Makes you think, who comes up with this genius stuff?
So then, imagine if Cliffhanger stretched this idea into their Black Panther game. I mean, yeah, that could’ve been mind-blowing! There’s this Bloomberg piece—it talks about how Cliffhanger wanted multiple heroes like T’Challa, Shuri, and Killmonger (everyone loved him, right?) contesting for the Black Panther mantle. But hey—plot twist—they’d be up against these Skrull dudes. If you’ve seen Captain Marvel, or know about the Secret Invasion comics, you get the drill. These guys can morph into your buddies—total head-scratcher!
Think about it… you trust someone, maybe even go on quests together, and wham! They stab you in the back. Turns out, they’re a Skrull leader, and you’re like, “Whoa, I thought I kicked your butt ages ago.” It’s messy, unpredictable—kind of like life, huh?
But then, ugh, EA drops the ball. No revamped Nemesis System for us, thanks to their head-scratching decisions. And those devs? The ones dreaming up this chaos? Now they’re out there, twiddling their thumbs, wondering what comes next. I mean, what a way to waste all that creativity. Seriously, what’s EA even doing?