Oh man, today’s the day. Been waiting like forever—okay, five years, which is basically the same—for Spirit of the North 2 to drop. It’s like watching your kid head off into the world or something. Not that I have kids. But I do have this game, which feels kind of similar. Anyway, here’s why we made it.
Back in 2016, things got… complicated. I’m talking juggling life as an architecture grad fiddling with 3D art, and then also managing this ice sculpting gig. Weird combo, right? But I loved crafting spaces and wanted to do it in games. Then bam, a trip to Reykjavík, Iceland turned that dream into a game plan.
Talk about landscapes that mess with your head—volcanic rocks, glaciers that seem otherworldly. I was seeing stone sentinels and secret paths everywhere. And the local legends? Man, they really did a number on me. Like, this fox called Tulikettu whose tail sparks make the Northern Lights. Honestly, I’ve been stuck on that idea since forever. The whole vibe became this magical fox character roaming around, healing spirits. It just clicked, and suddenly everything made sense.
Fast forward to now—Spirit of the North evolved from that volcanic brainwave. It’s not just a game; it’s this living, breathing realm of discovery. You’re a fox running through scarred lands, uncovering tales without a single line of dialogue. Mysterious, right? The sequel dives deeper, with more lore and the guardians—like, there’s a stag and a raven with their own secrets. This world? It’s our passion made digital.
As for Spirit of the North 2, it’s out there now on Xbox Series X|S, ready to wrap you up in its snowy, mystical embrace. So, yeah, go explore. See if it gives you that spark of wonder. We poured our soul into it—me and the team. It’s been a journey, and thanks for being part of it.