Elden Ring Nightreign—what a ride, huh? So, here’s the deal: this game’s got revamped traversal, like you’re zipping around on an invisible rollercoaster. If you’re into speedy chaos, you’re in for a treat.
Kinda reminds me of Sekiro, you know? Fast, vertical, and you feel like a superhero. I mean, who doesn’t want to leap around faster than a… well, whatever’s fast in this crazy world? But maybe it’s just me overthinking it. Anyway, this makes Nightreign super refreshing. Almost feels like they dunked the game in a Red Bull.
Okay, so let’s linger on Nightreign’s pace—it’s wild. You zip across Limveld almost as quick as Torrent. I remember the first time I realized this: mind blown. It’s like Dark Souls went on a caffeine bender. Who needed patience anyway? (Spoiler: probably the former Dark Souls fans.)
But I gotta add—Nightreign’s traversal is not just about speed. It’s about the freedom. Nothing beats hanging off a cliffside, deciding whether to jump or not. Call me weird, but it’s exhilarating. It’s that mix of terror and thrill, like when you’re standing in line for a rollercoaster wondering why you even got in line in the first place.
Now, they did a bang-up job designing Limveld. It’s like Skyrim if you’re sprinting with a sugar rush; something cool around every corner. There’s danger, sure, but who cares when the map’s your playground?
Should this traversal thing stick around in future games? Uhh, maybe pump the brakes a little. Nightreign’s fluidity is cool, but sometimes you crave that slow and vulnerable vibe Soulslikes are known for. Yeah, I said it. You miss the calculated risks and the sense of "oh no" when facing a giant boss without the speed boost. Gives you that triumphant "I did it" when you finally conquer something horrific.
And listen, FromSoftware’s got a knack for mixing it up. So maybe Nightreign’s zany speed is best left to Nightreign while future games can take a chill pill—balance, you know?
We all need to slow down once in a while, even if the gaming world is telling us to sprint. Nightreign gave us speed, and I loved it—sorta! But there’s still something special about the heavy, contemplative pacing of previous games. Maybe it’s time to revisit that too.