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    Sonic Racing CrossWorlds: A Karting Extravaganza Celebrating Sega’s Legacy

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    Sonic Racing CrossWorlds: A Karting Extravaganza Celebrating Sega’s Legacy

    Sonic Racing CrossWorlds: A Karting Extravaganza Celebrating Sega’s Legacy

    Silent Hill Revival Continues: Original 1999 Cult Classic Set for Remake

    Silent Hill Revival Continues: Original 1999 Cult Classic Set for Remake

    The Sims 4: Enchanted by Nature Official Reveal Trailer Welcomes the Return of Fairies

    The Sims 4: Enchanted by Nature Official Reveal Trailer Welcomes the Return of Fairies

    How to Watch Konami’s “Press Start” Games Showcase

    How to Watch Konami’s “Press Start” Games Showcase

    Latest Elden Ring Nightreign Patch: Minor Nerfs Introduced, Demon Merchant Spawning Fixed

    Latest Elden Ring Nightreign Patch: Minor Nerfs Introduced, Demon Merchant Spawning Fixed

    Switch 2 Captures GameCube Nostalgia with Hidden Startup Sound Easter Eggs

    Switch 2 Captures GameCube Nostalgia with Hidden Startup Sound Easter Eggs

  • PlayStation
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    Current Issues Affecting Fortnite Servers

    Weekly Spotlight: Stealth – PlayStation.Blog

    Weekly Spotlight: Stealth – PlayStation.Blog

    Disgaea 7 Coming Soon to Switch 2

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    Job Openings and More – PlayStation.Blog

    Job Openings and More – PlayStation.Blog

    Civilization 7 Unveils New Map Types and More in Update 1.2.2

    Civilization 7 Unveils New Map Types and More in Update 1.2.2

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    NINJA GAIDEN: Ragebound Lands Arrives Next Month

  • Xbox
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    Alex Garland’s Elden Ring Film Should Embody Epic Fantasy Battles

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    Tony Hawk’s Pro Skater 3 + 4: Returning Skaters

    GTA 6’s Speculated Weapon System Could Be a Mixed Blessing

    GTA 6’s Speculated Weapon System Could Be a Mixed Blessing

    Elden Ring Nightreign: Ideal for Handheld Gaming PCs

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    How “Mudang: Two Hearts” Combines Storytelling and Stealth in an Engaging Action-Adventure Game

    Indiana Jones’ Order of the Giants DLC Boasts a Unique Edge Over the Base Game

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  • Nintendo
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    Patch Notes for The Legend of Zelda: Tears of the Kingdom Update 1.4.1

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    PAW Patrol Rescue Wheels: Championship Revealed

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    Switch 2 Becomes Nintendo’s Fastest-Selling System with 3.5 Million Units Sold in Four Days

    Switch 2 Becomes Nintendo’s Fastest-Selling System with 3.5 Million Units Sold in Four Days

    Hogwarts Legacy 2 Might Become Free-to-Play

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  • PC Gaming
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Sony Patents a Dedicated Rewind Button to Assist Gamers in Difficult Moments

by Amanda Walt
November 6, 2024
in Consoles
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For years, save state functionality has been common in the world of emulators, but it looks like it’s about to make its way over to gaming consoles. Sony has recently filed a patent suggesting a future PlayStation controller could feature a dedicated Save State button. This discovery was highlighted in a legal document found on PatentScope by Tech4Gamers. The document details how users could utilize this feature to rewind gameplay, fast forward, or play past moments before diving back into real-time gameplay. However, it’s important to remember that not all patents end up as actual products.

For anyone familiar with emulators, this ‘rewind mode’ Sony describes sounds very much like the standard save and load state functions we’re used to seeing. Even Nintendo Switch Online lets you save states and use brief rewind windows in their retro games. Unlike the PC emulator approach, which typically relies on key bindings, or the Switch’s custom button combinations, Sony plans to integrate a dedicated button for this function, most likely near the D-Pad for easy access.

In addition to emulators, there are various games that have used save states creatively—and not just in the traditional sense of saving progress. A standout example is “Prince of Persia: Sands of Time,” released back in 2003 for PlayStation 2, Xbox, and Nintendo GameCube. The game featured a unique ‘sands of time’ mechanic that let players rewind time, potentially avoiding untimely deaths and navigating hazards, much like how save state rewinds can prevent game-ending mistakes.

That said, a system-level save state button isn’t going to be a universal solution. Multiplayer games, which require synchronized game states between different players or servers, won’t support this kind of feature. Such a button is likely to be exclusive to single-player experiences. Some enthusiasts, especially fans of games like those in the Soulsborne series, might argue this could compromise the intended difficulty and purity of certain games.

Remember, while this idea is exciting, it’s still in the patent stage and might not see the light of day in its current form. But if it does, it could change the way we play and interact with our favorite single-player adventures.

Tags: GamersSonyPatentsRewindButtonDedicatedAssistDifficultMoments
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