Oh man, where do I even start with this one? So, Hideo Kojima—you know, the big boss of video game land—he’s got this thing for smaller development teams. I guess he likes the cozy vibes or something? Anyway, he was chatting at some event. Dexerto reported it, and honestly, I would’ve loved to be a fly on the wall.
Right, so he’s talking about this game called Clair Obscur: Expedition 33. Apparently, Sandfall Interactive—the folks behind it—did a thing with just 30 people. Imagine that. Although, let’s not kid ourselves, hundreds more were involved through outsourcing. Kinda like when you promise to make dinner but end up ordering pizza… sort of.
Kojima reminisced a bit, saying, “When I first started, it was like a team of six.” I guess back then, they could all fit in a single elevator or something. Now it’s all about delegating, which sounds so… corporate, right? But hey, bigger teams mean bigger dreams—and maybe bigger headaches. Who am I kidding?
He’s got this ideal setup in mind, like Sandfall’s 33 folks and a dog. A dog!? I mean, what a legend. The dog probably had the best ideas. Makes me wonder what my cat would contribute to my own projects.
Anyway—or wait, where was I? Oh, yeah—Kojima also mentioned how creating stuff has turned into this massive operation. It’s like a showdown between being efficient with a small band of misfits and aiming for the epic saga every gamer dreams of. Tough gig, but then again, who doesn’t love a good challenge?
And that’s me, randomly musing about Kojima’s thoughts. Why? No idea. But it stuck with me.