Sure thing! Buckle up, here it goes:
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So, here we are again, diving into the chaos of Pokemon TCG Pocket. I swear, it’s like a circus sometimes. The new Eevee Grove set has been out for, what, a couple of weeks? Feels like forever when you think about it. Anyway—oh wait, sidetracked—so players are clutching their Hourglasses, like they’re hoarding them for a rainy day. I mean, unless you’re hunting down those elusive must-have cards, saving up seems like the smart play. Or not, who knows.
The next expansion looms on the horizon—late July or something—but it’s all a haze of speculation. Gen 2 and Gen 3 critters might just crash the party. Anyone’s guess, really. And fingers crossed for some killer Fighting cards ’cause, let’s be real, they’ve been MIA since, what was it, Triumphant Light? Yeah, that’s the one. It’s like the universe forgot about Fighting types or just moved on. Weird, right?
Oh, and don’t get me wrong, Fighting decks aren’t exactly extinct or anything. They’re just… sluggish? Stuck in a time loop of the same cards. Only two competitive decks are making noise, but they’re playing tunes from Space-Time Smackdown or Triumphant Light. It’s like watching an old rerun—great but predictable. Lucario Ex had its moment after Shining Revelry, but nothing revolutionary has happened since. Passimian Ex and Lycanroc Ex tried to stir things up, but here we are. Rampardos and Garchomp Ex—they’re holding the fort.
Speaking of Rampardos, didn’t it set some sky-high bar for Fighting cards? Space-Time Smackdown introduced it back in ’25—January, I think, hard to keep track. After all this time, it’s still a beast, with 150 HP and 130 damage potential with just one Fighting Energy. Sounds almost too good, right? Except there’s that little 50 recoil damage hiccup when it’s in KO mode. But that’s just a minor inconvenience, really.
Rampardos is like the epitome of what Fighting Pokemon should be—fast, furious, and a bit reckless (in a good way!). Sure, it’s a Stage 2, courtesy of that Skull Fossil, but who cares when Rare Candy’s around in Celestial Guardians? Second turn and it’s ready to hit like a freight train. Silvally is the perfect partner-in-crime here, by the way. Even though it popped out during the Extradimensional Crisis—such a mouthful—it’s still kicking.
And get this, it’s a “half-Fighting” deck since Rampardos cozies up with Silvally, which is all Normal-type-y. Fun twist, right? These sets, with their mind games and combos, really keep you guessing. By the way, tearing into those booster packs for Space-Time Smackdown? Totally worth it. Rampardos alone is a worthy catch, if not the shining beacon, then surely a close contender.
Pivoting to that other dynamic duo: Garchomp Ex from Triumphant Light. Talk about vintage strong—170 HP for this Stage 2 Ex. Linear Attack picks off 50 damage anywhere you like. Oh, and Dragon Claw, bringing down 100 damage with a couple of Fighting and colorless energy. Team it with Rampardos, and you’ve got something special. Powerhouse, maybe?
Lillie and Cyrus as supporters—now that’s strategic genius. Heal with Lillie, wreak havoc with Garchomp, and use Cyrus to stage trap opponents. Hit ’em where it hurts… or at least, annoy them till they cry uncle.
So, if you haven’t sensed the sarcasm yet, I’m weirdly hopeful. That next deck drop better raise the stakes. We can’t let Rampardos carry the legacy alone forever, you know? If we do, wouldn’t that just be a shame?
Alright, enough of my rambling for now. Until next time—whatever that may bring.