Sure thing, diving into Heretic and Hexen feels a bit like stepping into a time machine, bringing back those crazy ’90s vibes. So, buckle up—here’s my take:
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So, here’s the thing about Heretic: Shadow of the Serpent Riders from back in ‘94 and its sequel Hexen: Beyond Heretic a year later. These games were like… how do I even say it? They were like a wild new adventure in shooter games. And now, teaming up with id Software and Nightdive Studios, bam! These classics are back as Heretic + Hexen. Sweet nostalgia, right?
Oh, there’s a video, they say. Hit play if you want—I’m just here jabbering on about old-school gaming goodness.
Now, jumping back to the birth of these games, let’s hear from Brian Raffel—one of the brains behind the magic. I mean, what’s more surreal than seeing a piece of your ’90s work, built on a Doom engine by the way, make a comeback?
These games weren’t just about shooting things (although, yeah, that’s a big part). They had you wandering through all these nerve-wracking dungeons. Imagine it’s like mixing a shooter with a fantasy tabletop RPG—yep, pretty wild.
Mike Rubits from id Software popped in with his two cents—remembering those times when FPS games were mostly about war and aliens. Then, boom, Heretic and Hexen introduced maces and magic wands. Talk about a twist!
Now, here’s where it gets cooler. Romero, who’s kind of a big deal, had this bright idea to sprinkle character classes into Hexen. It was like… mixing oil with water, but somehow, it worked. Each class with its own unique flavor. Made the game richer, more personal. Folks still remember it now, and I kind of get why.
Flash forward, and we get this Heretic + Hexen remix, if you will. Multiplayer modes, cross-platform fun, and even a rocked-up soundtrack. A treat for the old fans and a surprise for newbies.
Oh, and—new episodes in both games! Rubits talks about “Faith Renewed” and “Vestiges of Grandeur” with the same spirit as before but using all the cool tech we have now. It’s like taking a vintage car and swapping the engine for a modern one.
Xaser Acheron and Samuel “Kaiser” Villarreal were mapping monsters, crafting those levels with gusto. Nightdive Studios must’ve been a madhouse during development. Props to Not Jabba too, for jumping in with some massive maps. This latest addition wasn’t just a cash-grab; it was a passion project.
Now, whether you’re reliving those times, or you’re a newbie wondering what the fuss is about—dive into Heretic + Hexen. The teams at Raven, id Software, and Nightdive send you an open invite to explore their mystical madness.
Raffel has a message too—thank the community. Without you folks, these worlds might’ve been lost to the pixelated void. It’s out today on PlayStation 4 and 5. Go, on now—time’s ticking.
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And there you have it—Heretic + Hexen, unpolished and lovingly chaotic, just how gaming memories should be.