Sure, here it goes:
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So, Tainted Grail: The Fall of Avalon got this new patch, v1.03, and honestly, it tackles a bit of everything. Crashes? Gone. Bugs with save files? Handled. Wonky memory usage? Sorted. It’s like they tossed everything into a blender and poured out a smoother game. I’m not a tech wizard, but I can appreciate when things just work better, you know? The team also tossed us a roadmap. Because, why not? Apparently, they’re planning weekly patches, mod support, and even more content. Patch 1.1 is already on the radar.
Tainted Grail kinda exploded onto the scene back in May, and it’s been gaining traction super fast. It’s climbing up the charts on Steam, and people are really vibing with the storytelling and freedom it offers. Oh, and it outpaced Oblivion Remastered. I didn’t see that coming, did you? Twitch views went through the roof, and so did the reviews.
Now, let’s talk nitty-gritty. The patch cleaned up major stuff like crashes tied to vendor inventories (who would’ve thought?) and UI visuals that leaked memory like a waterbed. That save file bug? Fixed with new prompts. Steam couldn’t find itself? Not anymore, thank you very much. Console players, your lockpicking woes are over. Memory usage? Chopped down to size. Quests that were on strike? They’re back to work.
But wait, there’s more! Once you finish the main story, you can keep roaming around. Accidental NPC murders? Not today! Summons and gear? Got a glow-up. Stats are now crystal clear, upgrades make more sense, and summons don’t spaz out during combat. They’ve even updated visuals and fixed lip-syncing. The audio’s been tweaked too, which is a relief because some of those sound effects were a bit… off. Ever notice that?
Peeking ahead, there’s a lot brewing for Tainted Grail. Weekly patches? Check. Mod support in a few weeks? Yeah, buddy. Steam Deck version? Handheld goodness coming your way. The biggie, Patch 1.1, is dropping in August with major content, especially in the Forlorn Swords (Act 3) region. Oh, and they hit a milestone — 450,000 copies sold! Pretty wild, right?
Critical fixes from the patch notes? Oh boy, let’s dive in. Crashes? One down, a few to go. The missing save issue? A neat little pop-up now guides you like a friendly fairy. Optimized performance for players deep into the game. Memory leaks? Plugged. You can now save during that tricky Monstrous Marriage quest. Lockpicking uses the main camera, which apparently wasn’t a thing before—who knew?
Most requested changes? You can play on after finishing. NPC kill-prevention is on, so no more accidental NPC side-eye. Ran into enemies with backward shooting skills? Fixed! And there’s this neat option by the fireplace to bring back Qrko, if they wander off somewhere.
Achievements galore! Conditions for things like Crown of Ashes, And My Axe!, and Honor Over Life are all sorted out. There’s this whole practical bit about giving dog tags to the Quartermaster—not before, but now it’s a thing. Missed stuff won’t haunt you anymore.
Quests (spoilers, kinda): Yorath lives! Dialogue issues? Done. The Unholy Marriage can still happen if you’re a bit machete-happy early. Denholm rewards you right this time. Dialogue with Asgall? One-time deal now.
Audio updates also came in with everything from volume fixes to dynamic transitions. Tackling bosses in places like Sagremor Castle should have the right epic tunes now.
Texts & VO fixed some missing dialogue, especially JP ones. Item descriptions now actually make sense (hello, Chatterblade Fragments). Fixed talent descriptions so they match reality, too.
Technical tweaks are here in all their glory. Your hero attacks have been rescued from fast travel limbo. Swimming’s now wave-perfect. Enemies won’t vanish on you either. Magic effects? Visible finally.
Gameplay changes the way items and spells impact everything. Upgrades, shop comparisons, and crafting take center stage. They’ve added cool helmets, fixed projectiles (sometimes), and leveled up players’ rooms. Oh, and good news: Bors got buffed in Sagremor Castle.
Visual changes? We’re talking slick human summons, proper gear markings, lip movements synced, and fixed VFX. The world should look a lot more cohesive, especially with floating coins, misplaced trees, and wet clouds getting their due attention.
That’s it, I guess. Plenty tangled into this patch. It’s gigantic if you dive into every detail, but I’ll stop here for your sake—and mine. Can’t wait to see what’s next!